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Download Tome of Magic (Advanced Dungeon and Dragons 2nd Edition : by David Cook PDF

By David Cook

Cutting edge spells, a clean personality category, unique magical units, and masses extra fill the pages of the hot AD&D ebook. The wizard personality is the preferred of the AD&D video game, and now this character grows in impact. moment variation accent Rule e-book appropriate with the AD&D second variation video game procedure. Black-and-white illustrations. four colour plates.

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Additional resources for Tome of Magic (Advanced Dungeon and Dragons 2nd Edition : Accessory Rule Book)

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Nonmagical creatures struck by the vortex suffer ld4 points of damage per level of the caster. Magical creatures and spellcasters suffer ld6 points of damage per level of the caster. Creatures struck are allowed a saving throw vs. magic to suffer only half damage. Each time a creature is struck, there is a 5% chance that the vortex will explode in a wild surge. Use Table 2 to determine the results of any wild surge. If the vortex causes a wild surge, the spell ends immediately. The material components are a silk streamer and a handful of straw.

The shadowcat is the size of a normal cat and may be either grey or black at the caster’s option. The caster has complete telepathic control of the feline; he can see, hear, and even speak through it as long as it remains within range. At the moment it moves out of range, the shadowcat vanishes. The caster does not need to concentrate on the shadowcat. The shadowy feline is insubstantial, making it 41 1 ical or special attacks, includapons of +1or better. It has AC nt rate of 18, and saving throws se of the caster.

The material component for this spell is a staff cut from an ash tree. For each spell level the wizard intends to imbue into the staff, it must be inlaid with rubies worth at least 1,000 gp. Safeguarding (Abjuration) Range: 0 Components: V, S, M Duration: 1turn + 1turn/level Casting Time: 5 Area of Effect: 15-foot-radius sphere Saving Throw: None Use of this spell protects the wizard and anyone in the area of effect from damage caused by the rebounding of the wizards spells. This includes damage from a fireball cast in an area too small for its effects, a reflected lightning bolt, or any other offensive area spell that overlaps the safeguarding’s area of effect.

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